Knights and Goblins
*Please keep in mind, that game is still in very early access (0.1.0 version), so You'll most likely to encounter bugs and something won't work as excpected. But don't worry! We will fix everything ASAP! If You encounter any bug or balance problem etc - write us an email, please, at zfurmanec@gmail.com with the topic name "Knights & Goblins BUG". Thank You!
**Knights vs Goblins is designed for mobile phones, with the resolution optimized for comfortable mobile play (that's why it's vertical not horizontal). Full touchscreen support, as well as the release on the Apple Store and Play Market, will be available in future versions.
We reccomend running the game only in fullscreen version, so map and UI elements are visible as clearly as possible.
Lore
In the world of Knights vs Goblins, the King sends the player, in the role of a commander, to defend the kingdom’s gold mines from relentless goblin attacks. Goblin hordes seek to destroy the kingdom's valuable resources, and only the player's tactical skills can stop them. The story unfolds in the remote territories of the kingdom, where brave knights face endless waves of enemies. Will you be able to save the kingdom’s wealth and earn the King's favor?
Gameplay
Knights vs Goblins is a mobile game in the Tower Defence genre with elements of Real-Time Strategy (RTS), where the player defends their domain from constant goblin assaults. The player manages knight units, builds defensive towers, and allocates resources to fend off the enemy. The game is divided into worlds and levels, with each world featuring several levels that must be completed. In the demo version, there is one world with four levels where the player defends three gold mines in each level.
Controls
- WASD: For moving the camera.
- Right Mouse Button (Hold): Can also be used for moving the camera.
- Left Mouse Button: All other actions are performed using this button, making the game playable with one hand.
Mechanics
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Bases: The player controls a base with a Castle where they can recruit knights and set a Gathering Point on the path. The knights will move toward the point and automatically engage in combat with any goblins they encounter. Goblins spawn from their base in waves and march towards the gold mines.
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Enemy Types:
- Torch Goblin – Melee unit, ignores towers, attacks the nearest knights and gold mines.
- Dynamite Goblin – Ranged unit, targets towers, and its dynamite explodes, dealing area-of-effect damage.
- Kamikaze Goblin – Melee unit, sacrifices itself in an attack, dealing massive damage upon death.
The goblins' goal is to destroy all three gold mines.
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Resources:
- Gold: Automatically mined based on the number of active gold mines.
- Wood: Gathered by workers hired in a special zone on the base or through the menu. The more workers there are, the faster wood is gathered.
- Food: Acts as a unit limit. Each unit consumes a certain amount of food. To increase the food limit, players must build houses on designated building spots.
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Units and Towers:
- Knights: Recruited in the Castle, they defend the mines and fight goblins.
- Archer Towers: Built along the path to attack goblins. Towers can be upgraded to increase the number of archers they house.
Objectives
- Victory and evaluation: The player must protect at least one gold mine by the end of all enemy waves. If all three mines are saved, the player earns the maximum of three stars for the level.
Features
- Real-Time Strategy: The game features real-time management, making battles dynamic and requiring quick reactions from the player.
- Wave System: Each level includes unique waves of enemies with varying numbers of goblins and different types of goblin units.
- Tower Upgrades: Players can upgrade towers to increase their effectiveness against different goblin types.
- Three types of resources to manage.
Assets and music
- Author of the assets: PixelFrog - https://pixelfrog-assets.itch.io/
- Music on the wave: Cormac Begley - To War - https://cormacbegley.bandcamp.com/track/to-war-jig
*if You happen to be rights owner, please contact us at zfurmanec@gmail.com
Status | In development |
Platforms | HTML5, Windows, macOS, Linux |
Rating | Rated 4.3 out of 5 stars (4 total ratings) |
Authors | Ruїna Games, Dertiniod |
Genre | Strategy |
Made with | Godot |
Tags | 2D, Medieval, Pixel Art, Real time strategy, Tower Defense |
Download
Click download now to get access to the following files:
Development log
- Patch 0.1.1 - Hotfix Update69 days ago
Comments
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A colorful, fun game. Reminded me of Warcraft 2. At the level Bunches, after the fifth wave, the goblins stopped attacking. They were probably scared of me))) I played the web version.
Thanks for the comment!
We’ll address the issue in the next patch ☺️